Monday, November 15, 2010

Sculpt - Orc/Troll




An update after almost 2 years. Found some time and more importantly the inclination. Started off as a Troll and ended in between a Troll and an Orc. mmmmm. Base model created in maya and then worked in Zbrush.

Hope to add a few weapons and get him into a pose.

Monday, October 6, 2008

Female Bust sculpt





Started this from Z sphere and later re topologised the mesh in Z brush.

Tuesday, August 26, 2008

PumpkinHead Stan Winston Tribute








WIP of Pumpkinhead from the movie Pumpkin head. This is for the ongoing CG society HCM#16.
Need to finish this by Sep15




Sculpts












Monday, August 25, 2008

CYBORG WIP



Man and Machine integration always a challenge at all levels I guess.
This concept art for this was created by my colleague Dhananjay. A fantastically talented artist.

Tuesday, August 5, 2008

Floats like a butterfly and stings like a bee--------Ali







This was created for the CG Society's harcore modeling challenge " Sports Icon".
The Wip link

Monday, April 21, 2008

Inspiration Frazetta WIP









These are WIP adaptations of Frank Frazetta's Lord of the Rings. Wanted the image to work not just for one particular camera angle but for it to be viable in all views. The base mesh was created in Maya and then reposed and detailed in Zbrush. All sculpts are done with a mouse and missed the precision of a waccom.......hence some of the broken strokes as well.
Ane here is the masterpiece which was the source of inspiration as well as reference.



.

Wednesday, September 26, 2007

locomotive


One from the Archive.
A sucker for all steam loco's. Sad they mostly got phased out. This one was modeled in nurbs way back in 1999-2000.

Tuesday, July 10, 2007

A Tribute

A few updates.









WIP of a tribute to one of the greatest man machine combinations ever. Micheal Schumacher and the Ferrari Formula one car. This particular model is the F2006 car.

Thursday, July 5, 2007

WIP Face

A quick sculpt in Z brush from Z spheres.





Another HEAD.
Modeled in Maya and detailed in Z brush.





An update : Finally did some texturing work on the face courtesy Z brush and some free time. Way to go yet.




This was rendered using Ambient Occlusion . The ' Master Plan ' is to take it into Zbrush for further skin detailing.

The very first 3d package I learnt was 3d studio release 3 back in 1995-96. Creating an object as simple as a chair was major achievement then( my favorite object used to be a ball :) ). Can still vividly recall the blue color interface and shifting between the 2d shaper and the 3d lofter menus. Nothing in 3d is a major achievement now with software capabilities going thro the roof.