Another HEAD.
Modeled in Maya and detailed in Z brush.
An update : Finally did some texturing work on the face courtesy Z brush and some free time. Way to go yet.
This was rendered using Ambient Occlusion . The ' Master Plan ' is to take it into Zbrush for further skin detailing.
The very first 3d package I learnt was 3d studio release 3 back in 1995-96. Creating an object as simple as a chair was major achievement then( my favorite object used to be a ball :) ). Can still vividly recall the blue color interface and shifting between the 2d shaper and the 3d lofter menus. Nothing in 3d is a major achievement now with software capabilities going thro the roof.
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